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Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering
fr.
991 kr
Real-Time Ray-Tracing with Vulkan for the Impatient
548 kr
Little Black Book of Ray-Tracing & Path-Tracing
403 kr
Ray Tracing Gems
Engelska, Inbunden, Datorer & IT, Pappersböcker
609 kr
Ray Tracing Gems II
Häftad, Engelska, Datorer & IT, Pappersböcker
529 kr
Mrs. Ray Fruit Crew Activity Book: Letters, Numbers, Colors, Shapes, Puzzles, Tracing & More! Häftad
104 kr
Mastering DirectX 12 with C++26: Build Modern 3D Graphics, Rendering Pipelines, HLSL Shaders, GPU Programming, Ray Tracing, and Game Engines
hos Amazon.se
Mastering Vulkan for 3D Graphics Programming: A Practical Guide to Building a Modern Rendering Engine with GPU-Driven Rendering, Advanced Lighting, and Ray Tracing
DirectX Raytracing with C++: Building Hardware-Accelerated Ray Tracing Systems with DXR, Acceleration Structures, and HLSL
Mastering Graphics Programming With Vulkan - Second Edition: Develop a modern rendering engine featuring GPU-driven rendering, advanced lighting, and ray tracing
DirectX 12 Mastery: Advancements in DirectX Ray Tracing with Shader Execution Reordering (SER) and Opacity Micromaps (OMM) for Real-Time Lighting, Reflections, and Gaming Performance
3D Game Programming with DirectX 12 using C++26: Building Modern 3D Rendering Engines with DirectX 12, Enhanced Barriers, Shader Model 6.9/6.10, Ray Tracing, and C++26
THE ICED DRINK: Real-Time Rendering of Ice, Condensation, and Cold Drinks with Ray Tracing
Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering: 2
DirectX 12 and HLSL 6.9: Shader Model 6.9 and the Future of GPU Programming: Large-Scale Vectors, Ray Tracing, and AI-Driven Graphics in DirectX